Aimbot Games Unite Testing Place Script -

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-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera -- Configuration local Settings = Enabled = true, TeamCheck = true, Smoothing = 0.15, -- Lower is faster FieldOfView = 300 -- Function to get the closest target local function GetClosestTarget() local MaxDistance = Settings.FieldOfView local Target = nil for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then if Settings.TeamCheck and Player.Team == LocalPlayer.Team then continue end local ScreenPos, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position) local MousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local Distance = (Vector2.new(ScreenPos.X, ScreenPos.Y) - MousePos).Magnitude if OnScreen and Distance < MaxDistance then MaxDistance = Distance Target = Player.Character.HumanoidRootPart end end end return Target end -- Main Loop RunService.RenderStepped:Connect(function() if Settings.Enabled then local Target = GetClosestTarget() if Target then local TargetPos = Camera:WorldToViewportPoint(Target.Position) -- Logic for visual tracking or input simulation goes here end end end) Use code with caution. Copied to clipboard Implementation Steps