: For the first time, vertex shaders could "look up" data from a texture. This allowed for displacement mapping , where water surfaces could have real physical waves instead of just looking "shiny".

This example demonstrates a simple vertex shader that transforms 3D vertices using world, view, and projection matrices.

By following this guide, you will either enable Vertex Shader 3.0 support on your current machine or finally understand why it is time to upgrade your hardware. Happy gaming.