Bbtools-flver To Sdm- Jun 2026
(PLY retains vertex attributes better than OBJ.)
Given the ambiguity, I will provide a that assumes:
import subprocess import json import numpy as np import struct import sys import tempfile import os Bbtools-flver To Sdm-
FLVER models are often in a game-specific coordinate system (e.g., Y-up, Z-forward). Convert to simulation standard (Z-up, Y-forward):
| Feature | Implementation | |---------|----------------| | | Store bone list as JSON, per-vertex bone indices & weights as Parquet columns. | | Texture coordinates | Separate UV sets (UV0, UV1). | | Material library | JSON referencing external textures. | | LOD support | Multiple Parquet files ( vertices_lod0.parquet , vertices_lod1.parquet ). | | Units & scaling | Include transform_scale in metadata. | | Simulation tags | e.g., "collision": "convex" , "physics_material": "metal" . | (PLY retains vertex attributes better than OBJ
Using the Bbtools-flver utility (often referred to as part of the "Bloodborne tools" suite), you can drag and drop a FLVER file onto the converter's executable (often a V3 .exe).
: The tool will automatically run and generate two new files in the same directory: | | Material library | JSON referencing external textures
For further reading, study: