For the professional studio, the subscription to Megascans (often free if you have an Unreal Engine license) pays for itself within a single project by reducing the need for a dedicated texture artist or modeler.
With native integration, you do not have to leave the interface to grab these high-quality resources. The library handles the heavy lifting of topology and optimization. quixel megascans twinmotion
Because Megascans are highly detailed, they can be demanding on hardware. To maintain a smooth workflow: For the professional studio, the subscription to Megascans
You might ask: Doesn't Twinmotion already have a library of trees and textures? For the professional studio