Confined Town -finished- - Version- Week 3

Visually, Version- Week 3 introduces a refined aesthetic that leans heavily into the claustrophobic charm of the setting. The environmental storytelling has been deepened, with new interactable objects and lore fragments scattered throughout the map. These additions serve to flesh out the history of the town, explaining the "why" behind the confinement and giving players a more grounded reason to explore every alleyway and locked room.

: Practice timing for dodges and attacks. Perfecting these maneuvers early on significantly reduces the risk of death during high-stakes encounters. Interaction Confined Town -Finished- - Version- Week 3

All are deemed for the Week 3 milestone. Visually, Version- Week 3 introduces a refined aesthetic

Week 4 — external beta with a small streamer cohort, focusing on save-game stability and localization for the “resignation” dialogue tree. Confined Town -Finished- - Version- Week 3