Gravity Gun Script Exclusive | Browser RELIABLE |

local grabbedPart = nil local grabDistance = 10 local launchPower = 100

// Calculate direction and distance to the hold point Vector3 directionToPoint = holdPoint.position - currentObject.position; float distance = directionToPoint.magnitude; Gravity gun script

While the logic remains similar, the technical execution varies significantly between popular game engines like Unity and Roblox. Unity (C#) local grabbedPart = nil local grabDistance = 10