If you are tired of your characters looking like Picasso paintings (eyes misaligned, faces messy) and want to create production-ready assets suitable for rigging and animation, stop scrolling and start modeling. Jonathan Williamson will guide you through every vertex, edge, and face.
CG Cookie's "Introduction to Character Modeling in Blender" is a comprehensive, project-based course designed to guide beginners through creating a stylized "Pilot" character using techniques like the Skin Modifier, Dynamic Topology, and sculpting. The curriculum, which covers modeling, sculpting, and retopology, teaches fundamental workflows that remain applicable to modern Blender versions. Learn more at Introduction to Character Modeling - CG Cookie CG Cookie - Introduction to Character Modeling in Blender
Most amateurs model from memory. This course forces you to model from truth. The first module focuses on setting up image planes (front, side, and top views) of the character concept. If you are tired of your characters looking
Arms and legs are easy to model straight. Modeling them to bend is hard. This module focuses on creating knee and elbow joints that won't collapse when rigged. The first module focuses on setting up image