The first major decision involves accepting a tour of the facilities. Choosing to explore helps build relationship points. Developing Relationships (Mid-Game)
| Enemy | Threat Level | Strategy | | :--- | :--- | :--- | | | Low | Headshot with any weapon. Lure with thrown bottles. | | Screamer | Medium | Kills itself, but summons 6 Rotters. Kill from range. | | Stalker | High | Invisible when still. Use the Flashlight to reveal its shimmer. | Z-island Walkthrough