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The script also manages the environmental "lockdown" mechanics. This includes:

object oPC = GetPCSpeaker(); // Remove prison effect effect eRemove = EffectParalyze(); RemoveEffect(oPC, eRemove); // Return items from confiscation chest object oChest = GetObjectByTag("confiscation_chest"); object oItem = GetFirstItemInInventory(oChest); while (GetIsObjectValid(oItem))

Use TLK entries with placeholders. In your script, combine IntToString with GetStringByStrRef :

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