. Unlike NVIDIA DLSS or AMD FSR 3, which require specific hardware or developer integration, Lossless Scaling works externally on the finished 2D frames. This makes it an essential tool for: Legacy Titles and Emulators
| Feature | LS Build 17002899 | Magpie (OSS) | DLSS 3 FG | FSR 3 FG | |---------|-------------------|--------------|-----------|----------| | Works on any GPU | Yes | Yes | No (RTX 40) | Yes | | 2D scaling quality | Excellent | Good (FSRCNNX) | N/A | N/A | | Frame gen latency | ~16 ms | N/A | ~10 ms | ~14 ms | | HDR scaling | Yes (fixed PQ) | No | Yes | Partial | | Emulation-friendly | Yes (PLL sync) | No | No | No | Lossless Scaling Build 17002899
The only caveat: competitive multiplayer games (Valorant, Overwatch 2, Apex Legends) remain off-limits. The added latency—even reduced—will get you killed. For everything else? Single-player epics, emulated classics, or even watching 24FPS movies at 60FPS with SVP-like smoothness? The added latency—even reduced—will get you killed