Agsgetcrossfiregpucount ^new^ Now

if (info.gpuCount > 0) std::cout << "Detected GPUs:" << std::endl; for (size_t i = 0; i < info.gpuNames.size(); i++) std::cout << " GPU " << i << ": " << info.gpuNames[i] << std::endl;

However, in practice, within the AGS SDK header ( ags_lib.h ), it is often implemented as a member of the returned AGSDeviceInfo structure or accessed via a function pointer provided during initialization. agsgetcrossfiregpucount

: Gamers (particularly in titles like Battlefield 1 ) sometimes encounter a crash with an "Invalid license" or "Missing DLL" error pointing to this function. This is usually caused by a conflict between the amd_ags_x64.dll file in the game folder and the one in the system directory; replacing the game's DLL with the system's version often fixes it. if (info

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