Skip to content

Many players argue that Bad Company 2 felt like a WW2 game trapped in a modern body. Here is why the hybrid concept works so well:

Unlike Call of Duty: Modern Warfare 2 , which was about twitch reflexes, BC2 had deliberate weapon handling. Reloads were slow. Bullets had travel time and drop. Your character breathed heavily when aiming. This methodical, punishing pace is much closer to Day of Defeat or Red Orchestra than to a modern arcade shooter.

Commencing at 06:00, the squad infiltrates a Japanese-controlled island to secure the scientist and escape via a Type B1 submarine. The Twist:

Instead, the industry moved toward Battlefield 1 (WW1) and Battlefield V (WW2), which, while beautiful, lacked the raw, weighty punch of the BC2 engine.

Scroll To TopCookie Consent with Real Cookie Banner