The lack of a direct plugin does not mean you cannot use V-Ray. It simply means you need a bridge.
Here’s a for a piece you can model and render: fusion 360 vray
| Feature | Fusion 360 Cloud Render | V-Ray (via 3ds Max/Rhino) | | :--- | :--- | :--- | | | Slow (CPU only) | Very Fast (GPU + AI Denoise) | | Caustics | No | Yes (Realistic glass/water) | | Volumetrics | No (Fog is fake) | Yes (Atmospheric depth, God rays) | | Displacement | Basic bump maps | True geometry displacement | | Materials | 200+ basic | 500+ deep (SSS, layered, hair) | | HDRI Workflow | Limited rotation | Full interactive lighting | The lack of a direct plugin does not