Remains strictly a DirectX 11 tool . The core developers have stated that adding full DX12 support would require massive effort and have no active timeline for completion in the main branch.
Shaders in DX12 use different assembly languages and hashing methods, meaning existing DX11 mods cannot simply be "ported" without being completely rebuilt. 3dmigoto dx12
With the gaming industry rapidly migrating to for better CPU utilization and performance, many modders feared their favorite tool would become obsolete. Enter 3DMigoto DX12 —a groundbreaking fork/update that brings the power of GPU-side interception to modern titles. Remains strictly a DirectX 11 tool