When a player selects "FIGHT," a window appears showing the four moves, their current PP, and their elemental type.
The default scripts controlling the UI logic are found in Scripts/UI/ under UI_Battle and UI_Battle_DataWindow . You rarely need to edit the raw Ruby code for cosmetic changes anymore; instead, we use the overlay_battle.png file. pokemon essentials battle ui
: Controls the main "Fight/Bag" menu logic. Battle::Scene::FightMenu : Controls the move selection menu. 2. Information Display When a player selects "FIGHT," a window appears
Reverse-engineer their Graphics/Pictures/Battle/ folders (where available legally) to see how they positioned elements. : Controls the main "Fight/Bag" menu logic
Remember: A great Pokemon game feels official. And the Battle UI is the first thing players look at when the fight begins. Don't rush it. Test every bar, every button, and every transition until it feels like Game Freak made it themselves.