Eu4 | Fast Universalis
| In-Game Year | Vanilla FPS (avg) | Fast Universalis FPS (avg) | Tick Speed (days/sec) improvement | |--------------|------------------|-----------------------------|------------------------------------| | 1444 | 60 | 60 | 0% | | 1600 | 45 | 58 | ~15% | | 1700 | 28 | 52 | ~40% | | 1821 | 18 | 48 | ~62% |
The largest gains occur in the late game when hundreds of unit models and detailed terrain tiles would otherwise be rendered simultaneously.
Replaces detailed soldiers with simple animated arrows.
| In-Game Year | Vanilla FPS (avg) | Fast Universalis FPS (avg) | Tick Speed (days/sec) improvement | |--------------|------------------|-----------------------------|------------------------------------| | 1444 | 60 | 60 | 0% | | 1600 | 45 | 58 | ~15% | | 1700 | 28 | 52 | ~40% | | 1821 | 18 | 48 | ~62% |
The largest gains occur in the late game when hundreds of unit models and detailed terrain tiles would otherwise be rendered simultaneously.
Replaces detailed soldiers with simple animated arrows.