Implementing these algorithms from scratch in C# is prone to floating-point errors, edge cases, and performance bottlenecks. This is where CGAL shines.
using System.Runtime.InteropServices; using UnityEngine; cgal unity
Using 2D/3D Triangulations (Delaunay) for complex AI navigation. Implementing these algorithms from scratch in C# is
This is the trickiest part. You must convert Unity’s Vector3 and index arrays into a format CGAL understands (like a Polyhedron_3 or Surface_mesh ), perform the operation, and then "marshal" that data back into a Unity Mesh object. Key Hurdles perform the operation