Let’s walk through the workflow that made this plugin indispensable for Max 2020 users.
Before diving into the plugin itself, it is important to understand the problem it solves. In standard 3ds Max, creating a roof is rarely a simple "click-and-drag" operation. Batzal Roof Designer For Max 2020
Even a great plugin can have quirks. Here are fixes for typical issues with Batzal on Max 2020: Let’s walk through the workflow that made this
Once generated, the roof is a standard Editable Poly. No proprietary nonsense. It exports perfectly to Unreal Engine via Datasmith and renders without artifacts in V-Ray Next. However, be careful with "Extra High" poly settings—I once generated a complex mansard roof that produced 2.4 million polygons, which slowed down viewport navigation to a crawl. Stick to "Medium" for most work. Even a great plugin can have quirks
If the standard installer fails, you can manually copy BatzalRoof.dlm and BatzalRafter.dlm into the 3ds Max root plugins folder.
: Unlike manual UVW mapping, Batzal can automatically align textures with the slope of the roof, saving significant time on complex structures. Usage Guide for 3ds Max 2020