The codebase taught an entire generation of C programmers how not to write secure code . Buffer overflows were features. Global variables were the norm. Comments were often ASCII art of dragons. It was a glorious, dangerous time.
First, we must distinguish between the client and the server . Many users confuse the "Megamud" client (a popular Windows-based MUD client from the late 90s) with the server codebase. Megamud 1.03u
Features like Auto-Roam , Auto-Train , and Auto-Attack allow players to level characters even while away from their computers. The codebase taught an entire generation of C
For those who played on a 1.03u server, the memory is visceral: the scrolling green text, the anonymous friendships, the thrill of discovering a new spell morph, and the collective groan when the "Connection to server lost. Reconnecting in 30 seconds..." message appeared. Comments were often ASCII art of dragons