Escape Trilogy - Don-t
Four years after the first game, you are a wanderer in a . You find a crashed airplane in a desert. Inside: survivors, supplies, and a radio message warning of a massive undead horde approaching. You have 3 days to repair the plane and take off — or reinforce the crash site to hold out.
The is a cult-classic collection of indie horror point-and-click adventures that flips the script on the traditional "escape room" genre. Instead of trying to break out of a locked room, players must find ways to stay locked in or secure their surroundings to survive a looming threat. Don-t Escape Trilogy