0A8D: 0@ = read_memory 0xB6F5F0 size 4 virtual_protect 0 // Get player pointer 0A8C: write_memory 0@ + 0x478 size 4 value 0x2 // Force animation set 0639: AS_actor $PLAYER_ACTOR perform_animation "uzi_reload" IFP_file "UZI" 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1
Because the original 2004 animations are considered dated by modern standards, the modding community frequently replaces uzi.ifp to improve realism. uzi.ifp
Contrary to what the filename suggests, uzi.ifp is exclusive to the Uzi firearm. It serves as the animation bank for all submachine guns in the game, including: 0A8D: 0@ = read_memory 0xB6F5F0 size 4 virtual_protect
Download a copy of IFP Viewer , extract your vanilla uzi.ifp , and watch the animations in slow motion. You will never look at CJ’s reload animation the same way again. You will never look at CJ’s reload animation
You will not find uzi.ifp loose in your game directory if you have a clean install. It is stored inside the packed archives: