Kkrieger Chapter 2 !full! Direct
Modern games use procedural generation for maps (Diablo, Hades) or textures (Titanfall 2's "megatextures"), but no major commercial title has attempted what kkrieger did: generate from nothing at runtime. Why? Because it's brittle, unpredictable, and hell to debug.
This is the story of the game that shrank the world, and the follow-up that never was. kkrieger chapter 2
