The library’s bark textures are great, but they are TGA-based. Swap them with your own scanned textures (e.g., from Quixel) using the Material Editor inside SpeedTree to create a hybrid asset that looks unique to your game.
The library’s bark textures are great, but they are TGA-based. Swap them with your own scanned textures (e.g., from Quixel) using the Material Editor inside SpeedTree to create a hybrid asset that looks unique to your game.