Previous versions would reload textures for every frame in an animation. introduces intelligent bitmap caching, reducing RAM usage by up to 40% when using 20+ high-res wood textures.
The new "Square" pattern allows for Versailles parquet. Combine this with MultiTexture’s "Cluster" mode, and you can make a massive palace floor without loading a single high-res tileable map.
: Because it is a modifier, the entire floor remains live. Changes to the room's boundary or the board size update interactively, providing instant feedback for design iterations. Surface Variation with MultiTexture 2.04
Using without MultiTexture is like building a car without paint—functional but ugly. Using MultiTexture without FloorGenerator requires manual modeling, which is too slow.
Previous versions would reload textures for every frame in an animation. introduces intelligent bitmap caching, reducing RAM usage by up to 40% when using 20+ high-res wood textures.
The new "Square" pattern allows for Versailles parquet. Combine this with MultiTexture’s "Cluster" mode, and you can make a massive palace floor without loading a single high-res tileable map. FloorGenerator Full 2.10 And MultiTexture 2.04 ...
: Because it is a modifier, the entire floor remains live. Changes to the room's boundary or the board size update interactively, providing instant feedback for design iterations. Surface Variation with MultiTexture 2.04 Previous versions would reload textures for every frame
Using without MultiTexture is like building a car without paint—functional but ugly. Using MultiTexture without FloorGenerator requires manual modeling, which is too slow. which is too slow.