Antingen stödjer din webbläsare inte javascript, eller är javascript inaktiverat. Denna webbplats fungerar bäst om du aktiverar javascript.
Few virtual landscapes are as instantly recognizable as the sun-soaked, neon-drenched streets of Grand Theft Auto: Vice City. Released in 2002, the game transported players into a lovingly crafted satire of 1980s Miami. For gamers, it was a playground of crime and chaos. But for 3D artists, architects, and modders, the represents a landmark achievement in environmental design and a continuing subject of study, recreation, and preservation.
Many community projects have: