Op - Speed Demon Boss Fight Script _top_

// Calculate where the player will be in X seconds float PredictionTime = 0.5; // Adjust based on difficulty Vector3 FuturePosition = Player.Position + (PlayerVelocity * PredictionTime);

// 2. PREDICTION TargetPosition = GetPredictedPosition(); OP Speed Demon Boss Fight Script

class SpeedDemonBoss // Stats float BaseSpeed = 8.0; float DashSpeed = 50.0; float DashDistance = 20.0; float AggressionRadius = 40.0; float AttackCooldown = 0.5; // Very short cooldown for OP feel // State Tracking Vector3 TargetPosition; bool IsDashing = false; bool IsOnCooldown = false; // Calculate where the player will be in