Marked as , the Exhaustion meter is currently in beta testing within version 0.4.0. As you sprint, parry, and dodge, this meter fills. When it maxes out, your character starts hallucinating. Enemies multiply visually, loot looks like traps, and the UI becomes garbled. This feature is being tweaked weekly based on player feedback, meaning if you play today, the experience might be slightly different than it will be next Tuesday.
: The story focuses on how the accident impacts bonds with a life-long best friend and other university students. Having a HARD Time -v0.4.0- -Ongoing-
If you are jumping into Having a HARD Time v0.4.0 -Ongoing- right now, keep these community-vetted strategies in mind: Marked as , the Exhaustion meter is currently
: Enhancements to the engine (often Ren'Py) to improve performance and UI accessibility. Enemies multiply visually, loot looks like traps, and