Unity 5.0.0 ◉ < Premium >
The result was staggering. For the first time, a Unity scene looked consistent under any lighting condition. A metal object reflected its environment realistically; a piece of wood absorbed light correctly. Suddenly, indie games using Unity 5.0.0 could visually compete with AAA titles running on Unreal Engine 4. Games like Ori and the Blind Forest (which utilized a 2D variant of the pipeline) and Inside leveraged this PBR pipeline to create atmospheric depth previously impossible in the engine.
: Improvements to the AI system allowed for faster carving and better memory efficiency. unity 5.0.0
Allowed real-time transitions between mixer states. For instance, a game could seamlessly cross-fade to a muffled audio snapshot when a player dove underwater. The result was staggering
The launch of Unity 5.0.0 triggered a massive ecosystem shakeup. Every asset store developer had to scramble to update their plugins to support the new Standard Shader and the new UI event system. Suddenly, indie games using Unity 5
Changing the time of day, blowing up a wall, or moving a glowing plasma sword automatically updated the global environmental lighting on the fly.