D3d11-compatible Gpu Feature Level 11.0 Shader Model 5.0 -

stands for Direct3D 11 . Direct3D is a part of Microsoft’s DirectX API (Application Programming Interface). Think of DirectX as a translator. Game developers write code in languages like C++, and DirectX translates that code into instructions that your graphics card hardware can understand.

The second half of the keyword, is often conflated with Feature Level 11.0, but they are slightly different. d3d11-compatible gpu feature level 11.0 shader model 5.0

Or use:

Dropping below FL11.0 (i.e., FL10_1) forces the engine to: stands for Direct3D 11