When your character swings a sword, the motion blur isn't rendered; it's drawn as a white/transparent smear of pixels for 1 frame. Your PDF should show the difference between realistic animation (smooth) and game feel animation (exaggerated smears).
When your character swings a sword, the motion blur isn't rendered; it's drawn as a white/transparent smear of pixels for 1 frame. Your PDF should show the difference between realistic animation (smooth) and game feel animation (exaggerated smears).