Here is what changed in :

As of version -v0.1.3.1-, New World Paradise likely offers a basic framework of what the final product aims to be. Early versions of games often come with a limited set of features, focusing on core gameplay mechanics. Potential features could include:

Time management is crucial, as specific events, scenes, and characters are only available at certain times of the day.

Prior to this version, the base camp (The Haven) was mostly a static hub. In v0.1.3.1, DingoDeer has introduced upgradable stations. You can now build a basic water purifier and a smokehouse for meat preservation. This reduces the "grind" of constant hydration, allowing players to focus more on exploration and dialogue.