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| Feature | GTA Online | FiveM | | :--- | :--- | :--- | | | Extreme (millions for a car) | Variable (custom economy) | | Modders/Hackers | Common (Rockstar's weak anti-cheat) | Rare (Admins ban manually) | | Content Updates | Rockstar's schedule (slow) | Daily server updates (fast) | | Vehicles | Limited to DLC | Thousands of modded cars | | Anti-Cheat | BattlEye (poor for mods) | Dedicated server logs | | Cost | $0 (after game purchase) | $0 (servers may take donations) | | Legality | Official | Grey area (but Rockstar tolerates it) |

: FiveM’s networking layer is significantly more efficient than GTA Online ’s, supporting servers with 64, 128, or even 256 simultaneous players (compared to GTA Online ’s 30-player limit). Tick rates can be tuned for fast-paced action or slower roleplay scenarios.

For those who want action without the acting, "Cops 'n' Robbers" servers are pure mayhem. Unlimited money, jets, tanks, and no RP rules. Just chaos.

Fixed — Fivem

| Feature | GTA Online | FiveM | | :--- | :--- | :--- | | | Extreme (millions for a car) | Variable (custom economy) | | Modders/Hackers | Common (Rockstar's weak anti-cheat) | Rare (Admins ban manually) | | Content Updates | Rockstar's schedule (slow) | Daily server updates (fast) | | Vehicles | Limited to DLC | Thousands of modded cars | | Anti-Cheat | BattlEye (poor for mods) | Dedicated server logs | | Cost | $0 (after game purchase) | $0 (servers may take donations) | | Legality | Official | Grey area (but Rockstar tolerates it) |

: FiveM’s networking layer is significantly more efficient than GTA Online ’s, supporting servers with 64, 128, or even 256 simultaneous players (compared to GTA Online ’s 30-player limit). Tick rates can be tuned for fast-paced action or slower roleplay scenarios. | Feature | GTA Online | FiveM |

For those who want action without the acting, "Cops 'n' Robbers" servers are pure mayhem. Unlimited money, jets, tanks, and no RP rules. Just chaos. Unlimited money, jets, tanks, and no RP rules