God Of War - Ascension -asia- -enzhko- =link=
One of the most controversial and ambitious aspects of God of War: Ascension was the introduction of multiplayer. For the first time in the series, players could create their own warrior and pledge allegiance to one of four gods: Zeus, Ares, Poseidon, or Hades.
Even by today’s standards, Ascension is a visual marvel. The Santa Monica Studio pushed the PlayStation 3 architecture to its absolute limits. The lighting engine, the particle effects during combat, and the scale of the set pieces (such as the giant bronze statue of Apollo) were breathtaking. For players utilizing the Asian release, the high-definition text options in Chinese and Korean were crisp and readable, a feat that was sometimes difficult to achieve with complex character sets on standard definition TVs of the previous generation. God of War - Ascension -Asia- -EnZhKo-
Press Circle to pick up weapons (Spear, Club, Sling, Shield) from fallen enemies or racks. They are crucial for dealing high damage and breaking defenses. The Elements: One of the most controversial and ambitious aspects