Skyrim Forgotten City Walkthrough Good Ending __full__ Jun 2026

Instead, use this loop to explore . The Palace door is locked. To enter:

She gives you a .

| Mistake | Consequence | Solution | | :--- | :--- | :--- | | Killing a rat or skeever | Triggers assault sin | Sneak past or use Calm spell. | | Picking a locked chest | Triggers theft sin | Only open chests after the Arbiter is dead. | | Telling Ulpius too late | He steals before you speak | Make him your stop each loop. | | Forgetting to stop Ogius | Poison triggers after 10 min | Stop him immediately after Ulpius. |

With a high Speech skill, you can pass dialogue checks to convince the Arbiter that the law is wrong and to stop killing, effectively saving everyone. The Alternative Confrontation:

The Forgotten City is a narrative-driven quest mod for Skyrim that introduces a time-loop mechanic, moral philosophy, and multiple endings based on the player’s adherence to the “Golden Rule” (the Dwarven Law). Achieving the ‘Good Ending’—freeing all inhabitants from the cycle without bloodshed—requires meticulous exploration, dialogue choices, and logical deduction. This paper provides a step-by-step guide to bypass the standard endings (death, mass execution, or trapping the city) and unlock the canonical resolution that leads to the city’s salvation.

"You showed them that law without mercy is just tyranny. The Forgotten City is forgotten no more. Its people walk beneath the sun for the first time in a generation, and they speak your name not as a conqueror, but as a liberator."