|work| | Fe Telekinesis Script Update

How fast you can spin an object while holding it. How to Use the FE Telekinesis Script

if action == "grab" then -- Optional: check range/cooldown part:SetNetworkOwner(player) -- allows client to move part smoothly elseif action == "move" and position then -- Move part towards position with constraints local tween = game:GetService("TweenService"):Create(part, TweenInfo.new(0.1), {Position = position}) tween:Play() elseif action == "release" then part:SetNetworkOwner(nil) -- return network ownership to server end FE Telekinesis Script UPDATE

-- Drop object UserInputService.InputEnded:Connect(function(input) if input.KeyCode == GRAB_KEY and grabbedObject then if grabConnection then grabConnection:Disconnect() end -- Clean up forces to avoid lag for _, v in pairs(grabbedObject:GetChildren()) do if v:IsA("LinearVelocity") or v:IsA("AlignPosition") or v:IsA("Attachment") then v:Destroy() end end grabbedObject = nil end end) How fast you can spin an object while holding it

Before we dive into the script update, let's recap the technical barrier. In 2014, Roblox introduced . Under FE, the server (Roblox) distrusts the client (your computer). If you move a brick on your screen using an exploit, the server tells the other 20 players in the game, "No, that brick is still where I said it was." Under FE, the server (Roblox) distrusts the client